

It takes three jumps on a Chargin' Chuck's head to defeat it for 800 points. They are often found at the end of a level defending the Giant Gate. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle one type of Chargin' Chuck also has the habit of jumping in place and clapping. Chargin' Chucks also act more aggressively when Mario is with Yoshi. They can also break through Rotating Blocks and Grab Blocks.

Chargin' Chucks have a variety of behaviors for which they have a variety of behaviors, including throwing baseballs, kicking footballs and flinging rocks with a shovel. In the Super Mario series Super Mario World Ĭhargin' Chucks first debuted in Super Mario World as common enemies who are quite durable against damage.
